Apple is building a machine learning system to rule them alI

With Siri set to see significant improvements once iOS 13 ships, Apple is appearing at a key voice AI tradeshow and has published a study explaining some of the details of a first-of-its-kind machine learning (ML) tech it calls &Overton."

Defining a machine learning window

This week, Apple is sponsoring the worldlargest spoken language processing conference, Interspeech 2019.

As part of its work at the event, it has submitted multiple research papers & and members of its growingmachine learning teamswill meet attendees there.

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8 simple ways to clean data with Excel

Data comes in from an increasing number of sources these days. For decades, data stores were primarily built by good old data entry. But today we cull data from a range of sources including IoT devices, social media feeds, email, and other sources outside of traditional database platforms. That means the data isn&t always free of errors, blank spaces, or junk characters, and it may be inconsistently formatted from source to source.

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Now let me guess your password

This pilot fish IT guy gets a call from an irate client one day complaining (incorrectly) that we had changed his administrative password on his Windows 2000 server without his knowledge.

&As I walked him through the logon process, I asked if the username in the login prompt was ‘Administrator,& says fish. &His reply: &Oh, do I need to change that?&

Feed the Shark! Send me your true tales of IT life at This email address is being protected from spambots. You need JavaScript enabled to view it.. You can also subscribe to the Daily Shark Newsletter.

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What startup CSOs can learn from three enterprise security experts

How do you keep your startup secure?

Thatthe big question we explored at TC Sessions: Enterprise earlier this month. No matter the size, every startup is an enterprise. Every startup will grow in size as it builds out. But as a company expands, that rapid growth can lead to a distraction from the foundational principle of any modern company — keeping it secure.

Security isn&t just a buzzword. As some of the largest companies in Silicon Valley have shown, security can be difficult. From storing passwords in plaintext to data breaches galore, how can startups learn from some of the biggest security lapses in the tech industryhistory?

Our panel consisted of three of the brightest minds in enterprise security: Wendy Nather, head of advisory CISOs at Duo Security, is an enterprise security expert; Martin Casado, general partner at Andreessen Horowitz, is a security and enterprise startup investor; and Emily Heath, Unitedchief information security officer, oversees the security operations of the largest U.S. airlines.

This is what advice they had.

Security from the very start

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Apple Arcade seems purpose-built to make room in the market for beautiful, sad, weird, moving, slow, clever and heartfelt. All things that the action, shooter and MOBA-driven major market of games has done nothing to foster over the last decade.

I had a chance to play a bunch of the titles coming to Apple Arcade, which launched today in a surprise move for some early testers of iOS 13. Nearly every game I played was fun, all were gorgeous and some were really, really great.

A few I really enjoyed, in no particular order:

I hope Apple Arcade makes room for weird, cool shit

Where Cards Fall — A Snowman game from Sam Rosenthal. A beautiful game with a clever card-based mechanic that allows room for story moments and a ramping difficulty level that should be fantastic for short play sessions. Shades of Monument Valley, of course, in its puzzle + story interleave and in its willingness to get super emotional about things right away. More of this in gaming! Super satisfying gameplay and crisp animations abound.

20190729 Overland GameplayScreenshot 09 Basin

Overland — Finji — Overland is one of my most anticipated games from the bunch, I&ve been following the development of this game from the Night in the Woods and Canabalt creators for a long time. It does not disappoint, with a stylized but somehow hyper-realized post apocalyptic turn-based system that transmits urgency through economy of movement. Every act you take counts. Given that ita roguelike, the story is told through the world rather than through an individual characternarrative and the world does a great job of it.

20190517 Oceanhorn2 Oceanhorn2 Screenshot 7

Oceanhorn 2 — Cornfox - Brothers — The closest to a native Zelda you&ll get on iOS — this plays great on a controller. Do yourself a favor and try it that way.

20190712 Spek GameplayScreenshot Spek Screen C 3

Spek — RAC7 — One of those puzzle games people will plow through, it makes the mechanics simple to understand, then begins to really push and prod at your mastery of them over time. The AR component of the app seems like it will be a better party game than solo experience, but the effects used here are great and it really plays with distance and perspective in a way that an AR game should. A good totem for the genre going forward.

I was able to play several of the games across all three platforms, including Apple TV with an Xbox controller, iPhone and iPad. While some favored controller (Skate City) and others touch controls (Super Impossible Road), all felt like I could play them either way without much difficulty.

There are also some surprises in the initial batch of games, like Lego Brawls — a Smash Brothers clone that will be a big hit for car rides and get-togethers, I think.

My hope is that the Apple Arcade advantage, an aggressive $4.99 price and prime placement in the App Store, may help create an umbrella of sorts for games that don&t fit the &big opening weekend& revenue mold, and I hope Apple leans into that. I know that there may be action-oriented and big-name titles in the package now and in the future, and thatfine. But there are many kinds of games out there that are fantastic, but &minor& in the grand scheme of things, and having a place that could create sustainability in the market for these gems is a great thing.

The financial terms were not disclosed by Apple, but many of the developers appear to have gotten upfront money to make games for the platform and, doubtless, there is a rev share on some sort of basis, probably usage or installs. Whatever it is, I hope the focus is on sustainability, but the people responsible for Arcade inside Apple are making all the right noises about that, so I have hope.

I am especially glad that Apple is being aggressive with the pricing and with the restrictions it has set for the store, including no in-app purchases or ads. This creates an environment where a parent (ratings permitting) can be confident that a kid playing games from the Arcade tab will not be besieged with casino ads in the middle of their puzzle game.

There is, however, a general irony in the fact that Apple had to create Apple Arcade because of the proliferation of loot box/currency/in-app purchase revenue models. An economy driven by the App Storeoverall depressive effect on the price of games and the decade long acclimation people have had to spending less and less, down to free, for games and apps on the store.

By bundling them into a subscription, Apple sidesteps the individual purchase barrier that it has had a big hand in creating in the first place. While I don&t think it is fully to blame — plenty of other platforms aggressively promote loot box mechanics — a big chunk of the responsibility to fix this distortion does rest on Apple. Apple Arcade is a great stab at that and I hope that the early titles are an indicator of the overall variety and quality that we can expect.

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If you&re running a beta version of iOS 13 or 13.1, chances are you can now open the App Store and subscribe to Apple Arcade. The company has been rolling out its new subscription service, as MacRumors spotted. It works on my iPhone running a public beta version of iOS 13.1.

Apple Arcade requires iOS 13, tvOS 13 or macOS Catalina, which means that you won&t be able to access the service before updating to the new major versions of the operating systems. The final version of iOS 13 is set to launch on Thursday on the iPhone.

Originally announced earlier this year, Apple has been working on an ad-free gaming service that lets you download and play games for a monthly subscription fee. These games have no ads or in-app purchases.

Essentially, you pay $4.99 per month to access a library with dozens of games. Subscriptions include a one-month free trial and work with family sharing.

You can browse the selection of games without subscribing. There are currently 53 games available, but Apple said that it plans to launch more than 100 games this fall.

Apple Arcade 1

Each game has its own App Store page with a trailer, screenshots and some new icons indicating the age rating, category, number of players and more.

If you search for a game on the App Store and you&re not an Apple Arcade subscriber, you get a new button that tells you that you can try it free by subscribing to Apple Arcade. It also says &Apple Arcade& above the app name.

Apple Arcade 2

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