Earlier this year, Instagram launched a feature that would flag potentially offensive comments before they&re posted. Now, the social media platform is expanding this preemptive flagging system to Instagramcaptions, as well. The new feature will warn users after they&ve written a caption for a feed post that InstagramAI detects as being similar to those that have already been reported for bullying.

It will not, however, block users from publishing their hateful remarks. Instead, Instagram says these little nudges simply give users time to reconsider their words — something it found was helping to cut down on the bullying taking place in the comments section after the launch of the earlier feature.

Once live, when users write a caption that appears to be bullying, a notification will appear that says: &This caption looks similar to others that have been reported.& The notification allows users to edit the text, click a button to learn more or share their post anyway.

In addition to helping reduce online bullying, Instagram hopes the feature will also help to educate users about what sort of things aren&t allowed on Instagram and when accounts could be at risk of being disabled for rule violations.

Instagram to now flag potentially offensive captions, in addition to comments

While the addition doesn&t prevent someone from posting their negative or abusive captions, Instagram has rolled out a number of features to aid those impacted by online bullying. For example, users can turn off comments on individual posts, remove followers, filter comments, mute accounts and more. It also this year began downranking borderline content, giving those whose accounts step close to the line — but not enough to be banned — fewer reasons to post violent or hurtful content in search of Instagram fame.

Unfortunately for Instagrammore than a billion users, these sorts of remediations have arrived years too late. It only today began globally fact checking posts for misinformation.

Like most of todaysocial media platforms, Instagram wasn&t thoughtfully designed by those with an eye toward how its service could be abused by those who want to hurt others. In fact, the idea that tech could actually harm others was a later realization for Instagram and others, who are today still struggling to build workforces where a variety of viewpoints and experiences are considered.

While itcertainly a welcome addition to flag remarks that appear to be bullying, itdisappointing that such a feature arrived 10 years after Instagramfounding. And while AI advances may have made such a tool more powerful and useful as it debuts sometime next year, a simpler form of this feature could have existed ages ago, with improvements added over time.

Instagram says the feature is also rolling out slowly, initially in select markets, then globally in the &coming months& — meaning 2020.

Instagram hides false content behind warnings, except for politicians

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Verizon5G comes to (parts of) Los Angeles

The clock is ticking on Verizonplans to bring 5G to 30 cities. Short of an actual Christmas miracle, things are looking rough. On the upside, the carrier (and, disclosure, parent of TechCrunch) just brought the next-gen technology to a nineteenth city. And ita doozy.

Verizon announced this morning that it has flipped the switch on 5G in Los Angeles. Or parts of it, at least. You get the usual caveat with Verizonchosen 5G tech here. Itfast, coverage is limited. In fact, itlimited to such a point that the company has to specify the specific neighborhoods covered by its ultra-wide-band tech.

LA is, of course, quite large. Itthe second most populous city in the U.S. and twelfth largest by size (Alaska and Montana have a way of skewing those numbers). Ita lot of ground to cover. The companyrapidly gentrifying downtown area seems to have gotten most of the love here.

Herethe per neighborhood breakdown, straight from the carriermouth:

[P]arts of Downtown, Chinatown, Del Rey, and Venice around landmarks such as: Grand Park, Los Angeles Convention Center, Union Station, LA Live, Staples Center, and Venice Beach Boardwalk.

Verizon promises that Charlotte, Cincinnati, Cleveland, Columbus, Des Moines, Little Rock, Memphis and Salt Lake City will be added to the list before end of year.

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In addition to its new report on the top apps of 2019, app store intelligence firm App Annie also closed out the year with its Decade in Review analysis, which looks at the most popular apps over the past 10 years. Not surprisingly, Facebook dominated the charts, claiming four of the most-downloaded apps of the decade with Facebook, Messenger, WhatsApp and Instagram. Subway Surfers, meanwhile, became the most-downloaded game of the decade, thanks to strong adoption in India.

To be clear, the analysis excludes third-party app stores in China, instead relying on iOS and Google Play data to come up with the list of top apps. But this still provides a way of examining worldwide app trends, despite that exception.

Making a good case for its monopoly status, Facebook didn&t just operate four of the most-downloaded (non-game) apps of the past 10 years — it runs the top four most-downloaded apps. In order, thatFacebook, Messenger, WhatsApp and Instagram.

Right on Facebookheels is Snapchat as the No. 5 most-downloaded app of the 2010s — a big reason why Facebook was ready to spend billions earlier in the decade to bring the app under its roof.

Communication and social media apps were also among the most popular over the past 10 years, claiming seven out of the 10 top spots of the decademost-downloaded apps thanks to Skype at No. 6 and Twitter at No. 10.

The top apps and games of the 2010s

In terms of consumer spending, video streaming and music apps ruled the charts (outside of games), with top apps including Netflix (No. 1), Pandora Music (No. 3) and Tencent Video (No. 4) also in the top 5.

And though dating app Tinder was the most profitable app this year, Netflix was the No. 1 app by all-time consumer spend over the past decade.

The rest of the list included No. 4 LINE, followed by iQIYI, Spotify, YouTube, HBO NOW and Kwai.

The top apps and games of the 2010s

On the gaming side, however, Subway Surfers by Kiloo was the somewhat surprising top game of the decade, in terms of downloads. It can attribute its No. 1 spot to the demand from Indian users, as the country accounted for more than 15% of Subway Surfers& all-time downloads across iOS and Google Play combined.

No one publisher dominated the charts, as a wide range of major gaming companies were represented.

Following Subway Surfers, the most-downloaded games of the decade included Candy Crush Saga from Activision Blizzard, Temple Run 2 from Imangi, My Talking Tom from Outfit7, Clash of Clans from Supercell, Pou from Zakeh, Hill Climb Racing from Fingersoft, Minion Rus from Vivendi, Fruit Ninja from Halfbrick and 8 Ball Pool from Miniclip.

The top games by consumer spending were almost an entirely different list.

Clash of Clans and Candy Crush Saga were the only two games to appear on both the top games by downloads and consumer spend lists, App Annie found.

Instead, the top games by consumer spending were led by SupercellClash of Clans, followed by Monster Strike by mixi, then Candy Crush.

The rest of the list was rounded out by Puzzle - Dragons by GungHo Online Entertainment, Fate/Grand Order by Sony, Honour of Kings by Tencent, Fantasy Westward Journey by NetEase, Pokémon GO by Niantic, Game of War & Fire Age by MZ and Clash Royale by Supercell.

The top apps and games of the 2010s

Many of the decademost-downloaded and most profitable apps and games have also appeared on the top apps list at the end of every year, but some of the apps are growing in popularity while others are waning.

For example, the most profitable game of the decade, Clash of Clans, was ranked No. 8 as opposed No. 1 on 2019list of the most profitable games.HBO NOW had a big showing in the 2010s thanks to its hit series, &Game of Thrones,& but didn&t make this yearlist at all now that the show has wrapped. And though Facebook ruled the 2010s, there are now signs that consumers may be ready for something new as short-form video apps TikTok and Likee moved onto 2019most-downloaded app list, as No. 4 and No. 7, respectively.

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In a post-cookie world, RTB is key to effective digital marketing

We&re in a privacy panic.

It started with GDPR, and CCPA followed with new legislation aimed at giving consumers greater control and transparency into how their data is used. Tech giants took a mighty stand to get ahead of the changes and the oncoming cookie-free movement: Applenew Intelligent Tracking Prevention (IPT) in Safari places restrictions on cookies based on how frequently a user interacts with the website, purging cookies entirely after 30 days of disuse.

Without obtaining explicit consent from users, Google Chrome will now prevent cross-site cookies from working across domains. Microsoft announced that settings on its new Edge browser will influence how third parties will be able to track consumers across the web.

It worked: since GDPR became enforceable, the number of third-party cookies used per webpage declined from about 80 in April to about 60 in July,and the number of third-party cookies found on news websites (major advertising publishers) in Europe declined by 22%.

In response, therebeen an onslaught of articles claiming the value of real-time bidding (RTB) and all of programmatic will decline in direct correlation with enforced privacy regulation, browser and cookie depreciation. While yes, the cookie (and associated use of cookies) has been the centerpiece of all digital advertising performance reconciliation in the last 15 years, it is not the only reason RTB is an important component of effective digital marketing.

The question then becomes what is the vehicle that allows advertisers and brands to determine the value of those users or inventory in a less cookie-enabled environment.

Enter contextual targeting, which had been living in the shadow of shiny first-party data. It can stop those RTB pipes from rusting by using them to determine the value of the user and placement in the bidding process based on the information on the page, rather than the user.Understanding that we have enough information about ad spacewithout user information means we can face the (more private) future of the industry with far less fear.

It is the answer to the cookie-free, privacy-forward, power-to-the-consumer movement. So how do you determine the value of a placement using contextual targeting & especially when you&ve never valued it that way before? These are & IMHO & the key tenets of deciding the value of a user in a contextual environment:

Placement Targeting: Placement is the exact spot on a publisherwebsite/app where an ad unit will appear. Without the ability to target at the placement level, a contextual campaign will not be as effective as it could be. Two identically-sized placements on a page will vary in performance depending on multiple factors, including position, ad type, surrounding context and viewability.

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Mobile consumers worldwide will have downloaded a record 120 billion apps from AppleApp Store and Google Play by the end of 2019, according to App Annieyear-end report on app trends. This represents a 5% increase from 2018 — a notable achievement given that the number doesn&t include re-installations or app updates. Consumer spending on apps, meanwhile, approached $90 billion in 2019 across both app stores, up 15% from last year. The new report also examined the yearbiggest apps, including the most downloaded apps and games, as well as the most profitable.

Worldwide, the most downloaded non-game apps remained relatively consistent in 2019, with only one new entry on the list of the most downloaded apps — a short-form video creation and sharing app called Likee, which is benefiting from the overall popularity of short-form video. Elsewhere on the chart, TikTok came in at No. 4, beating out Facebook-owned Instagram, plus Snapchat, Netflix and Spotify.

However, Facebook still owned the top of the charts. Its Messenger app was the most downloaded non-game app of 2019, followed by Facebookmain app, then WhatsApp.

The top 10 games chart showed more volatility in 2019, as seven out of the top 10 games were new to the chart this year. This included the hyper-casual title Fun Race 3D, as well as the anticipated Call of Duty: Mobile, representing the battle royale genre.

The top mobile apps and games of 2019

While mobile gaming drives the majority of consumer spending on apps, the subscription economy in 2019 played a big role in increasing app revenues, as well.

Specifically, the non-game apps driving revenue growth this year included those in the Photo - Video and Entertainment categories — a trend App Annie predicts will continue in 2020, as new video services, like Disney+, continue to rise. 2020 will additionally see the launch of several other video services, including HBO Max, NBCUPeacock and Jeffrey KatzenbergQuibi, which could aid in those increases.

Already, many of the top apps are subscription-based, App Annie had previously noted. During the 12 months ending in September 2019, more than 95% of the top 100 non-gaming apps by consumer spend were offering subscriptions through in-app purchases. Publishers& growing use of subscription services will continue in 2020 to drive consumer spending even higher, the firm says.

The top mobile apps and games of 2019

This year, Tinder switched places with Netflix for the No. 1 spot on this chart — last year, it was the other way around. HBO NOW, which saw a surge in spending thanks to &Game of Thrones,& also fell out of the top chart this year, allowing LINE Manga to take its spot. Tencent Video and iQIYI have the same positions as 2018, while YouTube grew from No. 7 to No. 5, and Pandora slipped from No. 5 to No. 6 compared with last year.

App Annie also took a look at a new category of apps that itcalling the &breakout& apps of the year. These are those that saw the largest absolute growth in downloads or consumer spending between 2018 and 2019. On this list, the No. 7 most-downloaded app of the year, Likee, from YY Inc., becomes the No. 1 &breakout& app of the year, followed by YY Inc.Noizz and Helo. Meanwhile, Indian users drove the adoption of social gaming app Hago at No. 4, which is also popular with Gen Z users in Indonesia.

The top mobile apps and games of 2019

Breakout apps by consumer spending included YouTube, iQIYI, DAZN and Tencent Video — similar to the top 10 list.

On the gaming side, hyper-casual titles were successful, claiming seven out of 10 slots on the breakout games of the year chart. Hot releases like Mario Kart Tour and Call of Duty: Mobile also appeared. But by consumer spending, core games like No. 1 Game for Peace and No. 2 PUBG Mobile, both published by Tencent, made up the top spots.

The top mobile apps and games of 2019

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Buy a demo table at TC Sessions: Robotics+AI 2020 while you can

Early-stage startup founders heed this call. Lock down your opportunity to exhibit your early-stage startup in front of a veritable whowho in the robotics and AI industries while you can. Yes, itonly December. And yes, TC Sessions: Robotics+AI 2020 takes place months from now on March 3 in Berkeley. Herewhy timing matters.

We have a limited number of demo tables, and they&re going fast — onlynine left. Get ahead of the curve and buy your Early-Stage Startup Exhibitor Package now. It includes four tickets to the event, so you and your crew can showcase your startup in front of 1,500 influential attendees. We&re talking about the exact demographic that can help move your business forward.

A one-day event, TC Sessions: Robotics+AI focuses exclusively on these two world-changing technologies. Programming features in-depth interviews, panel discussions, Q-As, workshops and networking opportunities with the industries& leading minds, makers, technologists, researchers and investors.

As one of a select number of exhibitors, you&ll place your startup in the path of those industry leaders. Here are just a few of the luminaries scheduled to speak at this yearevent:

  • Noah Campbell-Ready, founder and CEO ofBuilt Robotics, a company thatdeveloped an autonomous bulldozer.
  • Tessa Lau, CEO and founder ofDusty Robotics. Her company developed a construction-site robot that helps automate building layouts.
  • Daniel Blank, CEO of Toggle, a startup that builds robots to fabricate and assemble rebar.
  • Tye Brady, Amazon Robotics& chief technologist. Brady will join us to talk about Amazonrobotics efforts and the future of the automation-driven workforce.
  • Stuart Russell, computer scientist and world-leading expert on AI, joins us to discuss how todayresearchers and founders will determine AIultimate impact on humanity.

Thatan awesome start to the speaker lineup, and we&re just getting started. We&re announcing more every week, so keep checking back. Take a look at last yearagenda to get a sense of the kind of programming you can expect.

Hey, theremore than one way to shine at this event. Check out Pitch Night, our new pitch competition. Ittotally free and open to founders of early-stage startups focused on robotics and AI. Simply apply here by February 1.

TC Sessions: Robotics+AI 2020 takes place on March 3 at UC BerkeleyZellerbach Hall. Don&t miss this opportunity to step in the spotlight. Buy an Early-Stage Startup Exhibitor Package and present your product and company to the top movers and shakers in robotics and AI.

Is your company interested in sponsoring or exhibiting at TC Sessions: Robotics - AI 2020? Contact our sponsorship sales team by filling out this form.

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