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Technology
Cryptocurrency exchange company Coinbase is launching a mobile app for its advanced users today. You can now download the Coinbase Pro mobile app on iOS — the Android version is coming soon.
Coinbase Pro is the companyexchange that lets you set up advanced order types, such as limit orders. Those are fairly standard features for a cryptocurrency exchange. But Coinbase set up a separate &pro& platform so that the main Coinbase.com exchange remains as simple and straightforward as possible.
And now, you can also use Coinbase Pro on your phone. I&ve been playing around with the app, and it features everything you&d expect. On the first tab, you can see a list of trading pairs.
If you tap on a pair, you can see real-time candles, the order book, your active orders as well as trade history for this specific pair. You can also set up an order to buy and sell cryptocurrencies from each trading pair page.
On the second tab, you can see your portfolio of crypto assets and its value in fiat currencies. You can deposit or withdraw cryptocurrencies from the mobile app. Unfortunately, if you want to deposit or withdraw fiat currencies (USD, EUR, GBP, etc.), the app tells you to head over to the website.
Finally, you can see your past and active orders, check your fees and limits.
Coinbase increased some of its trading fees on Coinbase Pro for low-volume accounts just last week. It is now more expensive to trade on Coinbase Pro if you trade less than the equivalent of $50,000 over 30 days. And if you trade less than $10,000 over 30 days, it now costs 0.50% in maker and taker fees.
Kraken charges 0.26% in taker fees if you trade less $50,000 in the past 30 days. Binance charges 0.1% in trading fees. With those new trading fees, it feels like Coinbase is indeed targeting pro users with Coinbase Pro.
Disclosure: I own small amounts of various cryptocurrencies.
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In May of last year, Yandex launched the Yandex.Station. The $160 smart speaker was a clear logical step for the so-called &Google of Russia.& This week, the company is back with the next-next logical step. The Yandex.Station Mini is essentially its take on the Echo Dot/Google Home Mini.
At 3,990 rubles (around $61), itclearly aimed at getting more users on board with its smart assistant. Though Alice has already seen solid growth, with 45 million actively monthly users, per Yandexnumbers. Still, these low-end smart speakers have been best sellers for both Amazon and Google, both as first-time devices and ways of getting the product in more rooms.
You&ve got your standard functionality on board here, including smart home control, music playback and the like. Along with voice, therealso gesture control, including the ability to adjust volume with the wave of a hand above the device, which appears to point to some sort of proximity sensor.
The product will be available in Russia at the end of the month.
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Write comment (99 Comments)Audi spin-out Holoride is launching to the general public for the first time, though a collaboration with Ford and Universal Pictures . The young company is focused on a unique twist on virtual reality: In-car VR, to be experienced by a passenger while a vehicle is in motion.
VR in cars might sound like a bit of a conflicted or risky proposition, but it actually makes a lot of sense once you understand more about Holoride approach. TechCrunch took it for a spin at CES this year, and found that the technologyability to match a carmovements to virtual immersive environment made for a surprisingly impressive experience.
The company has previously shown off underwater adventures, as well last a Marvel Avengers-themed story, but the one itlaunching for the public is a ‘Bride of Frankenstein& ride which will be on offer for free between October 14 and November 9 at Universal CityWalk in Hollywood. Per the news release describing the adventure, there are virtual monsters and obstacles to overcome, and all of it is mapped to the ride you take inside a new 2020 model year Ford Explorer SUV.

Entertainment technology startup, holoride teams up with Ford and Universal Pictures to create &Universal Monsters Presents Bride of Frankenstein holoride& & a highly immersive VR experience available complimentary to the public at Universal CityWalk Hollywood
The narrative is created by Universal Monsters, the sub-brand of Universal focused on its stable of cinematic ghouls, and Holoride takes in driving data, including speed of the vehicle and steering info to match the VR experience to the actual trip the rider is on.
The Ford partnership is one of the reasons Audi spun out this particularly venture, since it stated when it announced the move that it was hoping to get Holoride in the backseat of vehicles from all automakers.
This first public service offering should provide crucial insight for the Holoride team regarding its eventual commercialization and deployment plans for the technology. VR in cars still seems like a niche use case, but itpossible itthe niche that helps VR find some kind of footing among more general population users who aren&t likely to own their own headset at home.
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Not a great start to the day for Cisco employees, many of which are struggling in the face of an internal IT outage.
The technology and networking giant confirmed in a tweet it was &aware of some disruption& to its IT systems and is &working& on restoring the network.
Worse, the companycorporate blog also went kaput. For a period, Ciscoblog was displaying the default WordPress install page. But at the time of publication, the blog had been restored.
Some customers were unable to login through Ciscosingle sign-on. Others couldn&t access its downloads page, nor could they access the companylearning portal. And, some were unable to access its security advisories.But some of Ciscoservices, such as Webex, did not appear affected by the outage.
Itnot immediately clear exactly what caused the outage.Cisco spokespeople did not immediately respond to a request for comment.
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Write comment (90 Comments)The secretive New York-based hedge fund Tiger Global Management has led a $25 million Series C investment in Lattice, an employee performance and engagement management tool, with participation from the startupexisting investors.
The round, which values Lattice in the ballpark of $200 million, says co-founder and chief executive officer Jack Altman, comes just six months after the business closed a $15 million Series B led by Shasta Ventures. The HR tool, founded in 2015 by Altman and Eric Koslow, is also backed by Thrive Capital, the Slack Fund, Khosla Ventures and Y Combinator.
Lattice, like many startups closing venture capital deals today, was not actively fundraising when approached by John Curtius of Tiger Global, a firm that invested in the likes of Spotify, Glassdoor and Flipkart. Rather than reject the sizable capital infusion that, according to Altman, included favorable terms, Lattice closed the deal and plans to invest additional cash in its sales and marketing efforts, among other opportunities.
&Tiger was excited by the vision to keep [expanding] this platform — to extend to the rest of people management,& Altman tells TechCrunch.
Lattice, which has raised a total of $49.2 million in venture capital funding to date, doubled its headcount this year as well as its paying user count, which has swelled to 160,000. The SaaS business has developed performance management software that allows employees to reflect on their performance and receive feedback from managers and peers. The tool also empowers employees and their managers to structure agendas for one-on-one sessions, send praise to other employees and draft goals and OKRs.
&In order to compete for talent today, you do need to build the type of company where people want to work — itnot just a money thing,& said Altman.
Last fall, the San Francisco-based startup introduced Lattice Engagement, giving human resources teams a better idea of employees& level of connection to their company. Last month, the company launched Lattice Pulse, which, in combination with Lattice Engagement and Lattice Performance, delivers real-time insight into employees and company culture.
&You can get away with not doing these things, but it doesn&t optimize this critical thing, which is how your people are,& explains Altman. &If you don&t pay attention to how your people are performing or how they are feeling, it would be like not listening to your customers. Your employees are like your internal customers. If you don&t care how they&re doing or how they&re feeling, you&re leaving unbelievably important information on the table.&
Lattice operates a SaaS business model, charging roughly $100 per user per year. The company sells primarily to small and medium-sized businesses, including Glossier and Asana and some 1,400 others. This year, Lattice struck a deal with Slack, one of its largest customers yet. Over time, the company plans to sell to larger enterprises.
&My hope is we can just keep on adding products and functionality to what we offer,& Altman said. &We have so many more ideas than we have people to build them.&
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Write comment (91 Comments)Global app revenue continues to climb, thanks to the growth in mobile gaming and the subscription economy. In the third quarter of 2019, consumer revenue grew 22.9% year-over-year from $17.9 billion to reach an estimated $21.9 billion across both the App Store and Google Play worldwide, according to new data from Sensor Tower.
Notably, the App Store continues to account for the large majority of this revenue, the report found, making up 65% of total spending compared with just 35% on Google Play.
App Store users spent $14.2 billion, up 22.3% from the $11.6 billion they spent in Q3 2018. Google Play generated $7.7 billion in revenue, up 24% from the $6.2 billion spent in the year-ago quarter.
Sensor Towerrevenue estimates are a bit lower than those provided by App Annierecent report, which said the quarter saw $23 billion in consumer spending, not ~$22 billion.
App Annie also estimated nearly 23 billion downloads in Q3, while Sensor Tower claimed 29.6 billion.
In both cases, Google Play is still said to be the main source for downloads, with nearly three times more first-time installs than the App Store. In Q3, the total number of downloads was up 9.7% year-over-year to 29.6 billion, said Sensor Tower, with Google Play accounting for 21.6 billion of those.
Despite the overall growth, one big app market — China — saw a slight decline, Sensor Tower found. Its installs dropped 6% year-over-year to 2.2 billion in the quarter. But its revenue grew by 26.9% to $4.1 billion, up from $3.2 billion the year prior. This could be attributed to the nine-month game license freeze in Chinawhich, though now lifted, had slowed momentum.
Sensor Towercharts don&t include third-party app stores, so itnot a full picture of the Chinese app market, itworth noting.
The top money-making (non-game) app in the quarter was again Tinder, which generated $233 million in consumer spending, up 7% over the prior quarter. Netflix was No. 2 and YouTube clocked in at No. 3, at $164 million in Q3.
App Annie has a slightly different ranking. It has Tinder and Netflix leading the top-grossing charts, but puts IQIYI ahead of YouTube. This could be because App Annie has a bigger window into the Chinese app market.
In terms of downloads, TikTok is continuing to disrupt Facebook-owned apps& dominance over the top of the charts. In Sensor Towerrankings, WhatsApp was No. 1 and Messenger was No. 3, but Facebook and Instagram dropped to No. 4 and No. 5, respectively. And TikTok reached No. 2.
This isn&t the first time TikTok has passed Facebook, Sensor Tower said — it did so back in Q4 2018 and in Q1 2019, before dropping to No. 4 again last quarter. But with 177 million downloads in Q3, itinching its way up to the top.
App Annie, on the other hand, sees TikTok having just a bit more of climb, sticking it at No. 3 in the quarter, behind Messenger and Facebook. It also called out some Q3 break-out hits, like the return of FaceApppopularity (No. 9 in downloads) and the growing subscription revenue of Google One (No. 7 in non-game revenue). Sensor Tower put FaceApp at No. 6 instead, but agreed on Google One.
Mobile gaming continues to generate most of the cash, and did so again in Q3 with $16.3 billion in mobile game gross revenue — or 74% of the total in-app spending, the new report said. The App Store accounted for $9.8 billion of that figure, with Google Play users spending $6.5 billion.
Game downloads across both Google Play and the App Store increased by 17.6% in Q3 from 9.5 billion last year to 11.1 billion.
The top three games in the quarter by downloads were Fun Race 3D (123M downloads), PUBG Mobile (94M), and newcomer Mario Kart Tour, which hit 86 million downloads despite only launching in late September.
PUBG Mobile was the top-grossing game with $496 million in revenue, up 652% over last year. The No. 2 title, Tencent&sHonor of Kings, and No. 3 Aniplex&sFate/Grand Order generated $377 million and $354 million, respectively.
Image credits: Sensor Tower
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