A lung condition apparently caused by vaping has been reported in every state but Alaska, the CDC has announced. The total number of suspected and confirmed cases has risen to 1,479, and at least 33 people have died as a result of the affliction.

The CDC (Centers for Disease Control and Prevention) updates these numbers regularly and provides news on its progress in characterizing the condition, in which the only reliable shared factor is using vaping devices. More victims report using THC products than nicotine, but no specific chemical or mechanism has been proposed as the cause.

At the outset it appeared that the problem might have been rooted in a bad batch of unofficial vape cartridges tinged with some toxic chemical — and indeed the CDC has warned against buying vaping materials from any untrustworthy sources. But the scale of the problem has continuously grown and is now clearly nationwide, not local.

As vape lung death toll mounts, CDC investigators warn against ‘informal& THC sources

The demographics skew male (70% of victims) and younger (79% are under 35, with a median of 23, though for deaths the median is 44). And 78% reported using THC products, while only 10% reported only using nicotine.

Reported victims are concentrated in Illinois and California, in both of which over a hundred cases have been reported, but that should not be taken as an indicator that states with fewer cases, like Kentucky and Oregon, are immune — they may simply be late to report. Likewise for U.S. territories, where only the Virgin Islands have reported cases — Puerto Rico and others are likely to be equally at risk.

lung cases oct15

If you use a vaping device and are experiencing shortness of breath or chest pain (though other symptoms are also associated), you should probably check with your doctor. In the meantime, the CDC has recommended ceasing all use of vaping products, though as many have pointed out, that may end up pushing some users back to cigarettes. Angry about that? Direct it at the vaping companies, which promoted their products as smoking cessation tools without adequate testing.

The CDC and FDA, along with state and municipal health authorities and partners, are working on determining the cause and any potential treatments of the &lung injury associated with e-cigarette use,& as they call it. Tests and sampling efforts are underway — efforts that probably should have been done before these products were allowed on the market.

You can keep up with the latest stats at the CDCdedicated page.

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Fortnite fans can earn £45 per hour teaching kids how to master the popular game
The worldfirst eSports Tutoring service has launched, offering skilled Fortnite players up to £45 per hour to help train young players

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A revealing iPhone 11 headache

Sometimes, a mobile glitch is indicative of a much more pervasive issue. Such is the case with my recent iPhone 11 iTunes headache.

I'll drill down into the details of the iTunes situation in a moment — along with a fix that Apple tech support swore didn&t exist — but the bigger problem here is the Apple experience. I've long been a fan of Apple's products, because the company's technology execution and GUI intuitiveness are exemplary. I'm not a fan of the experience delivered when upgrading — when I'm doing exactly what Apple wants to me to do. What should be a simple process is anything but.

Not that this is a novel observation. My friend Jason Perlow wrote about his bad Apple Store experience last month. Having read that piece, I figured I would avoid the friction points he flagged by setting up the carrier situation beforehand and by avoiding the in-store Wi-Fi. Alas, Apple had more surprises waiting for me.

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Nintendo Switch hits another sales milestone

Nintendo North American Switch unit sales have already surpassed the lifetime worldwide unit sales of the Wii U.

The company announced Thursday that they had sold 15 million units of the popular handheld console in North America, further noting that the Switch had been the most popular console in the U.S. for 10 months in a row, according to the NPD Group.

This number brings NA-specific sales well past the 13.56 million units sold of the companyprevious-generation console, the Wii U.

While the Switch lags far behind the PS4 and Xbox One in lifetime sales, itimportant to realize how old those other systems are — hardware refreshes aside. The Xbox One and PS4 were released in 2013 and the Switch was introduced in 2017.

The Switch is likely still early in its life cycle — the company just released the $199 Switch Lite, which cuts down on some functionality and focuses wholly on portable gameplay.

A common refrain has been that there are too few titles available on the Switch, while I still think thatdefinitely true, Nintendo announced that 14 titles had sold more than 1 million copies, with four of its own games (Mario Kart 8 Deluxe,The Legend of Zelda: Breath of the Wild,Super Mario OdysseyandSuper Smash Bros. Ultimate) selling more than 6 million copies.

As of June 30, 2019, Nintendo has sold nearly 38 million Switch consoles worldwide.

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How the Pixel 4 epitomizes Google's hardware gamble

Allow me to play Mr. Obvious for a moment: The Pixel 4 is a phone. That much is plainly apparent — right?

Hang on, though, because there's a twist: This week's Google event, at which the Pixel 4 was officially launched, wasn't really about phones. It wasn't about laptops, either. At its core, it wasn't about any hardware, in fact, despite being a "hardware event" in every outward sense.

Sure, the physical products may have taken center stage, but those gadgets are ultimately all just vessels for what Google's really trying to sell us. This week's event was actually all about the Google ecosystem — and, more specifically, the Google Assistant that serves as the nucleus of almost everything Google introduced.

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